Wizard101 Storylines Malistaire Drake Arc The first - TopicsExpress



          

Wizard101 Storylines Malistaire Drake Arc The first storyline revolves around the players character, a novice wizard, joining the Ravenwood School of Magical Arts. Upon arrival, before beginning with his or her enrollment, the new wizard comes face to face with the first antagonist in the game, the former Death teacher, Malistaire Drake. The player then finds that Malistaire has been causing havoc in Wizard City, in order to distract the Merle Ambrose and Ravenwood from his true intentions. On Unicorn Way, Malistaire attempted to corrupt the friendly fairies living there into dark fairies, working for his undead army. On Cyclops Lane, Malistaire brainwashes General Akilles (the leader of the Cyclopes), who has promised to drive out the corrupt trolls, summoned by Myth Professor Cyrus Drake. Following Malistaires orders, Akilles kidnaps three students, and until defeated, will hold them hostage in his keep. Next, Merle Ambrose has appointed Wizards to stop the massive spreading of undead on Triton Avenue. However, Suzie Gryphonbanes brother, Arthur Gryphonbane has been taken by the Harvest Lord, in a show of power. The player must rescue Arthur before the undead overtake Olde Town, which would isolate the Three Streets (Cyclops Lane, Triton Avenue, Firecat Alley). On Firecat Alley, Malistaire has corrupted the peaceful Fire Elves (similar to the Dark Fairies on Unicorn Way) into an army. Private Quinn, a friend of the Fire Elves, along with the help of Gretta Darkette, defeat the Banshee, Bastilla Gravewynd, who has cursed the Fire Elves with a Banshees Wail. Gretta quickly administers the potion to cure the Elves, and after defeating Prince Alicane Swiftarrow of the Fire Elves, returns the streets to normal. Afterwards, after consulting Merle Ambrose, Merle says he wants to read the archives, as they will reveal Malistaires assistant. However, the key to the archives is lost inside a tower in Olde Town, which is know haunted by the wicked ghost Foulgaze. After defeating Foulgaze and referencing the archives, Merle concludes that the invasions are being led by a Wraith by the name of Lord Nightshade, and that he must be defeated in combat. After defeating Nightshade, the player recovers a Journal, and a mysterious key. The journal references a door behind the waterfall in the Wizard City Commons area. The door leads to Nightside, the place where the Death School fell after Malistaire broke it off from Ravenwood. Here the player finds the Death Tree, Mortis, and Malistaires assistant, Dworgyn. The journal also claims Malistaire went to Krokotopia to locate the Krokonomicon, one of the most powerful sources of Death magic in the Spiral. To do this, he must track Merle gives players the Spiral Key to Krokotopia, and says to retrieve the Krokonomicon before Malistaire. Upon arrival in Krokotopia, You discover that Marleybonian dogs are excavating Krokotopia. The player talks to Sergeant Major Talbot. Talbot directs you to the Pyramid of the Sun where Professor Winthrop is excavating the Royal Hall, Chamber of Fire, and the Palace and Throne Room of Fire. Winthrop tells you that he and his crew of excavators were excavating the areas within the Pyramid when ancient kroks were waken from deep slumber. The Kroks were waken up by Malistaire himself. After fighting off numerous kroks, enslaved manders, and the Royal Families of the Nirinis, Sokwwis, Karanahns and the Krokotopian queen Krokopatra, you discover the Krokonomicon has left Krokotopia in an ancient Krokotopian sarcophagus to be observed in the Royal Museum of Marleybone. Talbot then gives you a Marleybonian Spiral Key so that you can go after the book. Upon arrival of the great city the player has to go to track down the sarcophagus. But the player has to wait until the mayor approves. He doesnt approve because the cities streets are unsafe due to a recent gang uprising. The player finally catches up with Malistaire in Big Ben Clocktower but it is too late. Malistaire has fled the world with the Krokonomicon and heads to the next world, Mooshu. You go directly to the emperor to gain the Dragonspyre key, but Malistaire has been there and retrieved it and has caused the emperor to become very ill. The player must go around the world to gather ingredients to heal him and defeat the evil demons, The War Oni, Plague Oni, Death Oni, and Jade Oni. After he is healed he gives the player a key to go to Dragonspyre. On arrival, Dragonspyre has been laid to ruins. The Dragon Titan (the large dragon on top of the Great Spyre) had destroyed the world in fire and chaos. After completing the Atheneum, Necropolis, and Dragonspyre Academy sub-zones the player confronts Malistaire for the final time on top of the Great Spyre. He unsuccessfully attempts to command the Dragon Titan to raise his wife, Sylvia, from the dead. The player goes into combat and defeats him once and for all. Malistaire is defeated and becomes a ghost. His wife welcomes him to the spirit world and they vanish into the afterlife. Morganthe Arc After defeating Malistaire, a new antagonist is discovered. Before the player meets the new antagonist, they travel to the sunken world of Celestia. Celestia was sunken by the storm titan because he was furious with the war between Morganthes forces, known as the Morgantine Army, against the ancient Celestians. After the players explore the dungeons of the Stellarium, Lunarium, and Solarium, and explore the areas of Celestia they find Morganthe, the Umbra Queen, in the Solarium. She tells the player, The Mirror will break, The Horn will call, From the shadows I strike, The skies will fall, and she flees the world with the secrets of Astral Magic. The player discovers that she has traveled to the world of Zafaria, in search for her Deck of Shadows. After overcoming the forces of the Shadow Queen from the Lion tribes of the Savannah, the city of the Zebra warriors in Zamunda, and the Elephant cities of Waterfront and Stone Town and finding the missing students, the player discovers she has traveled to Mirror Lake with the relics that the Forces of Light gave to the Lions, Zebras, Elephants, and Gorillas. She destroys Mirror Lake after recovering her spell deck. The player then travels to the world of Avalon, the home world of Merle Ambrose, his pet owl Gamma, and Morganthe in search for the Sword of Kings, the legendary blade of Avalon once held by King Artorius. After the player travels the expansive world of Avalon, through the large forest of the Weirwood, the castles village of Caer Lyon, the grounds of Castle Avalon, Lake Nimue, and the castle Catacombs, they face Morganthe in this world - as a young woman - in Ghost Avalon. After the player battles her, they travel to Castle Avalon to retrieve the Sword of Kings to slay the Pendragon and restore the land. Once the player discovers the Pendragon is the once-thought late King Artorius cursed by the Horned Crown that Morganthe tricked him into wearing (the crown isnt part of the prophecy), they give King Artorius a potion and the land is restored. After Avalon, players rediscover the lost world of Azteca. This is the oldest world in the Spiral, believed to be destroyed by the comet Xibalba ten years ago. When the player reaches Azteca, they soon learn the land is in trouble, with a recent rising of the undead similar to what Malistaire did in Wizard City, Krokotopia, Marleybone, Mooshu, and Dragonspyre. In addition, Morganthe appears to be in control of the dread comet Xibalba, threatening to destroy the ancient world. She has risen Malistare from the dead for a terribly important cause. After reaching the final pyramid, the Pyramid of the Falling Star, the players find Morganthe and her Dark Servant with Huracan Vicious sky (The Huracan Horn, the real horn in the prophecy). After he calls a portal to Xibalba, the players pursue Morganthe - however, its too late. It is revealed that she already completed the ritual to send Xibalba into Azteca, while the players were helping the citizens of Azteca, and it cant be redirected. She sends her Servant (later to be revealed as Malistaire the Undying) to defeat the players once and for all. The players defeat Malistaire the Undying who is then hurled into the Spiral. The players inform Merle Ambrose on what Morganthe has done. She heads to Khrysalis (the home world of the Shadow Web), to learn the Song of Creation from the nine Lords of Night so that she can rewrite the Spiral to her own vision. After players tell Merle about their journey and failure to save Azteca from Xibalba and Morganthe, he asks to gather the Council of Light and sends players to free the Lords of Night from Morganthes clutches by entering Khrysalis in the last hope to stop Morganthe once and for all. Upon arrival in Khrysalis, Zaltanna the Mirrormask immediately spots you, demanding that players prove themselves before entering. Players must defeat two bosses solo in order to proceed through the Penumbra Barrier. After they get through, players find a Burrower by the name of Dyvim Whitehart. After saving him from Roze the Mousehunter, he tells players about Bastion and how Morganthe cast a spell on it in the final days of the Siege of Bastion to cast any living thing into crystal. He then tells players he will aid them to get to the Last Wood, but first they must get through the Moon Cliffs. The Moon Cliffs were once the spiritual center of the Burrowers in the Old Times, but now is one of the most dangerous places in Khrysalis since Morganthe corrupted the Eclipse Tower (which was once home to pure Moon Magic) with Shadow Magic. After going through the Moon Cliffs, players reach the Last Wood, the home of the Burrowers since the Fall of Bastion. After you help as much as you can, players head to Tyrian Gorge. Then, after causing trouble to distract the Umbra Legion from their tasks, you head back to Last Wood. Then many quests later after restoring Bastion to its ancient glory – restoring the Eclipse Tower, restoring balance between the Burrowers and the Bees, learning Shadow Magic, and a few more surprises – players travel to Fort Rachias, the final area of Khrysalis Part 1 to get a Dying Star Shard to help them cross the Starfall Sea to Morganthes Shadow Palace. Fort Rachias is controlled by Ghost Dog, one of Morganthes Elite Warlords. After defeating Ghost Dog, players retrieve the Star Shard and report to Zaltanna the Mirrormask. Soon after the events that happened in Khrysalis Part 1 (Bastion to Fort Rachias), you arrive at Crescent Beach. Though Fort Rachias has fallen due to Ghost Dog being defeated, Morganthes Umbra Legion still has a tight grip on Crescent Beach. Attempting to look for someone to sail you across the Starfall Sea to the other side, you find someone named Taylor Coleridge. He sailed Morganthe across the sea when she first came to the world and before the sea was dangerous. After the sail across the Starfall Sea, you arrive at the Ruined Alcazar which was once known as the Radiant Alcazar or the Alcazar of Radiant Judgement. After visiting the past (Radiance Reborn) experiencing what the Alcazar once looked like and exploring Morganthes Memories and Dreams, you head to the Mantis City of Sardonyx. After your deeds in Sardonyx, you go to the Kondha Desert in search for the Solar Arc. In the Solar Arc, you come across new Shadow Magic known as Shadow Creatures. After the Kondha Desert comes The Hive. The Hive is the main home for the Arachna and the Umbra Legion. Defeating several bosses, you finally come to Morganthes Shadow Palace. After defeating the Roots of Morganthes Tree of Creation, you arrive at the Galleries. After defeating Morganthes warlords and freeing the Lords of Night, you arrive in Morganthes Chamber. Once you confront Morganthe, she threatens you and turns into a gigantic Shadow Spider and forces you to fight her 4 forms each having symbols of a different school (Sun, Moon, Star, and Shadow). After the final confrontation of Light and Shadow, Morganthe threatens to strike the player with all her power, though in the process backfires with backlash instead of an attack and shatters the glass she is standing on. Morganthe ends up falling into the Spiral and is believed to have been defeated once and for all. You then report to Zaltanna the Mirrormask in Bastion. Then you find an NPC known as Old Cob standing in Khrysalis. He then announces he will send war to Polaris, Empyrea, and Mirage. He then tells the player to say hello to Merle and Bartleby for him and says he will now write a new prophecy due to Morganthes Prophecy being foretold. The Player returns to Merle in Wizard City and tells him about the battle between the player and Morganthe. He then seems upset that she is gone due to her being his first student in Avalon and Ravenwood. He then says that Old Cob could be trouble though we would have to wait what tomorrow brings.
Posted on: Thu, 07 Aug 2014 17:45:29 +0000

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